here’s a black bluprint class when a character enters it, it’s in the shape of a rainbow, and it’s shown in purple and blue how to fly over the bluprint class, which should be circular so that the character can fly over the corners
Really rainbow is not a shape.
You have now things called AI/LLMs like chatGPT.
Get it, login. Explain IN YOUR NATIVE LANGUAGE what your problem is.
It will give you answer in same language.
If you still not getting correct answer, ask chatGPT to translate last answer to english,
Then copy/paste here.
1. **Circular Design:**
- The Blueprint should have a circular collision shape
- Characters should be able to enter from any direction (360 degrees)
- Launch direction should be calculated based on entry point
2. **Rainbow Arc Launch:**
- When a character enters the Blueprint, launch them in a parabolic arc
- Launch trajectory should go from entry side to opposite side
- Add vertical component for arc height
- Visual rainbow effect during launch (purple → blue gradient)
3. **Visual Effects:**
- Particle system showing rainbow trail
- Circular static mesh with glowing edge
- Dynamic material that changes color during activation
4. **Configurable Parameters (exposed to editor):**
- Launch Strength (default: 1500)
- Arc Height (default: 500)
- Rainbow Color Intensity
- Effect Duration
- Circular Radius
1. **Circular Design:**
- The Blueprint should have a circular collision shape
- Characters should be able to enter from any direction (360 degrees)
- Launch direction should be calculated based on entry point
2. **Rainbow Arc Launch:**
- When a character enters the Blueprint, launch them in a parabolic arc
- Launch trajectory should go from entry side to opposite side
- Add vertical component for arc height
- Visual rainbow effect during launch (purple → blue gradient)
3. **Visual Effects:**
- Particle system showing rainbow trail
- Circular static mesh with glowing edge
- Dynamic material that changes color during activation
4. **Configurable Parameters (exposed to editor):**
- Launch Strength (default: 1500)
- Arc Height (default: 500)
- Rainbow Color Intensity
- Effect Duration
- Circular Radius
I see you asked chat gpt for hints how to do it. And it nicely split whole problem into smaller tasks.
- search yt for tutorials about unreal triggers
- you need to decide if you use physics for launching or calculate location on parabolic trajectory then move character to new location. You can also make blueprintable component that does it (there are some yt tutorials about hover component, just modify that with force that makes parabolic trajectory)
2.b - for visual effect you need niagara (it is a bit complicated, leave this for last part) - again same as 2.b yt tutorials about niagara, and ribbon emmiter
- There was some YT tutorial about making a cannot, it has most what you need here just shoots cannonbals not player.
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thanks

