Hey I’ve been trying for ages to get my custom mesh onto the generated rig from A.R.T. Is there an in-depth tutorial on this? Unreals only covers generated a rig, using the proxy mesh and then animating it. They don’t have a tutorial on actually adding a mesh onto the rig.
Thanks 
Hey Connor -
You should be able to add your mesh into the level before you begin making your rig and in the skinning phase of the tutorial simply do not build the proxy mesh but use the Skinning as you normally would in Maya. However I have passed your request for a tutorial on this topic to our documentation team.
Thank You
Eric Ketchum