A quick tutorial about Scripted Editor Extensions in UE4.20

Hey guys,

here’s a quick tutorial about Scripted Editor Extensions in UE4.20: http://www.lucianoiurino.it/scripted-extensions-in-unreal-engine-4-20/

Hope someone will find it useful!

Thank you very much! This should be the official doc for this feature!

I activated all the the experimental plugins concerning editor scripting (Blueprints and Python) and am on 4.20.1.
I copied the set tag script and when I execute it, I get a lot of additional parameters that are probably internal temp variables. I think this is a bug. Can you recreate this? Do you think this is a bug?