One option would be to build a separate tool (or function) that imports a very large object to raw RAM, and then splits it up into smaller pieces, which are then separately imported into Unreal. That could probably be automated reasonably well.
One option would be to build a separate tool (or function) that imports a very large object to raw RAM, and then splits it up into smaller pieces, which are then separately imported into Unreal. That could probably be automated reasonably well.