I’m trying to use opencv in unreal xcode project, before that I’ve successfully installed opencv and make it operational under a simple xcode c++ console project
But in unreal xcode project, it always said:
my xcode project is generated by Unreal Editor, so the config panel looks like this:
As you can see I’ve fill the HEADER_SEARCH_PATHS with value: /usr/local/include, with is the position of opencv’s headers. However, the build system still cannot find my opencv headers, I even add /usr/local/include into the USER_HEADER_SEARCH_PATHS and turn on ALWAYS_SEARCH_USER_PATHS, the same problem still occurs.
I think the way to config a xcode project generated by unreal editor is quite different from configuring a typicall C++ xcode project since it uses its own build script, so can someone tell how to let the unreal build system know I’ve added a new header_search_path and recognize my new added headers?