Hi!
I’ve been reading about smart pointers: Smart Pointers in Unreal Engine | Unreal Engine 5.8 Documentation | Epic Developer Community and Smart Pointers in C++ - GeeksforGeeks . After reading I get confused.
A method has this parameter TMap<int32, TSharedRef<FStar>>& OutStars).
Is it OK to use TSharedRef<FStar> here? Maybe, I can use just a raw pointer.
I don’t know why I’ve started to think that I can’t use TSharedRef here.
Inside this method I do this:
while (PreparedStatement->Step() == ESQLitePreparedStatementStepResult::Row)
{
TSharedRef Star = MakeShared();
// Add values to the Star
// ########################
// Omitted for brevity
// ########################
OutStars.Add(Star->ID, Star);
}
Thanks!