A question about the editor's collision presets.

I’m making a game where the player defends against creatures opening doors in the castle walls.
I’ve placed Creature Spawner Devices outside the castle walls, and the player has to play defensively only inside the castle walls.
So I’m thinking of using an invisible mesh that blocks the player and the creatures ignore it.
Does such a collision preset exist in UEFN? Or would limiting coordinates with a Verse script be a better way than using a collision preset?

I need smart opinions from smart guys. Thank you.

Hey!

One way you could accomplish this is with the Barrier Device – Barrier Devices | Fortnite Creative Documentation | Epic Developer Community

You’d place it in the world, make it as big as the space you want to keep someone in, and it should do the trick!

Try it out and let me know if that helps!