I’m making a game where the player defends against creatures opening doors in the castle walls.
I’ve placed Creature Spawner Devices outside the castle walls, and the player has to play defensively only inside the castle walls.
So I’m thinking of using an invisible mesh that blocks the player and the creatures ignore it.
Does such a collision preset exist in UEFN? Or would limiting coordinates with a Verse script be a better way than using a collision preset?
I need smart opinions from smart guys. Thank you.