Hi! Is it possible to set the blend of each material individually in the level blueprint as exemple? I want to control the blend in real time!
I tried several modules but nothing works…
I don’t think there’s an easy way to do that.
As a workaround you could try making 2 Post Process Volumes in the level with each of those materials and then control the Blend Weight of the Post Process Volume itself
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is it not a problem if several overlap??
Yeah, It’s working!! Thank you man!
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