How come is it so that neither Pawn Sensing or AI Perception view cones, are possible to rig to a pawns head?
I would really like to do this in blueprints, but since both these components inherits from UActorComponent, its not possible.
How come is it so that neither Pawn Sensing or AI Perception view cones, are possible to rig to a pawns head?
I would really like to do this in blueprints, but since both these components inherits from UActorComponent, its not possible.