If I make a character which has facial animations with morph target on it, will the texture for the facial part be stretched ?
If the answer is positive, is there a way to prevent that happen?
If I make a character which has facial animations with morph target on it, will the texture for the facial part be stretched ?
If the answer is positive, is there a way to prevent that happen?
Make sure that the material applied to the morph object has “Used with morphs” checked and the texture should not stretch.