Hi, I have a problem with the mesh, when I export a mesh from blender to UE5 and I put on it the same texture that I put on another mesh made only in UE5, the mesh becomes too light with the same texture…
It’s the same if I do unwrap or not, I don’t understand what I’m doing wrong…
I -think- it’s the UV tiling. The texture looks much lower res on the UE mesh.
What do they both look like with just world grid material on?
hmm same… too bright…
Can you show that?
Are you using static lighting?
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I use movable lighting and lumen.
I noticed that when I put global illumination on high, this happens…
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Weird
Ok, I found the problem :)) the light was on the station If I put it on the movable, it works!!
Thanks for the hint and reply!!
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