Hello, I decided to have a look at Gears of War for some design inspiration and what techniques are used to create some of the static meshes. What I have noticed so far is that it is very hard to tell exactly how some of the walls and pillars have been made because they are so detailed.
So I have a basic map it is a house with basic meshes such as walls windows doors. I looked at my map and noticed it is missing those little details. Here is an example of a Gears Map that is highly detailed:
My question is how are those details added? Are they added on top of the basic wall mesh in UE or are they all sculpted in a 3D application?
Here is an example of the details I mean:
You’d probably expect that on top of a door frame or something like that. So how are these detailed meshes added? Are they just placed on top of the basic wall meshes in UE or are they a whole mesh made in a 3D application?
Thanks any help would be great