Hi! I have a misunderstanding if I use the same interface for two actors but with different events.
For example, I have two actors (A and B) with the same interface and a Character.
From Character I call an interface event (Event_A) from Actor A, and from Actor A I call another interface event (Event_B) from B.
Is it right if I have this situation? It works perfectly, but I don’t know if there are any chances of creating bugs or others.
From Character I have a Line Trace to find the reference of Actor A and call its event, from Actor A I have a Box Collision that finds the reference of Actor B and I can call its event!