I have a Python script that schedules a machining operation involving a robot, a milling machine, a scanner, and a lathe, and I aim to visualize this sequence in Unreal Engine 4 by accurately synchronizing the 3D animation with the scheduling.
Any ideas to make thet happen please ??
Hard question to me atleast the first thing comes to my mind is a websocket and I found this maybe it helps.
GitHub - cgtoolbox/UnrealRemoteControlWrapper: A python 3 wrapper around Unreal remote control http api. it says the same uses a web socket connection to run commands in unreal that way, think run commands in actors or objects or send events.