I have a history of wanting to do ground breaking techniques and never before seen methods when I code something. This has lead to a lot of half finished projects over the years as I move between ideas, projects, distracted by earning money and so on.
I made a promise to my father on wednesday that I would focus and finish my current project before I moved onto something else. He went in for major heart surgery yesterday and unfortunately did not recover and died today.
I always wanted to make my old man proud and have dedicated myself to becoming a professional games developer, disregarding opinions of me being useless and lazy (because programmers are lazy right?) because I sit at a computer all day every day. He won’t see me become what I strive for but I know he is proud of me for trying my hardest.
So my promise is to be kept.
My current project is going to be Unreal 4 based but currently I am using another engine to make the menu with Scaleform. Once the menu framework is ready it will be ported over.
The game is based on the cult classic movie The Cube 2 : Hypercube.
It will have dynamic puzzles, a single player story mode to follow the movie, a single player dynamic random puzzle mode, a multiplayer mode and a special mode with a huge network of cubes where prizes will be given to the first one to exit the cube alive.
I will most likely be requesting assistance at a later date when I have prototyped the game out but for now wish me luck.
For my Dad. Sleep well.