A procedurally generated FPS Parcore Shooter: Two Guns, Two Goals

Yeah, time to come out with all the new info!

I finished all the 3D modeling/texturing and will be adding it in when I fix my problem with blender, talked about here Help with exporting model from blender - #2 by emayan. At this moment, I’m working on the AI, which is currently able to go to points, chase the player, and shoot at the player, but nothing special yet. I’m figuring it out lol. Luckily, the 5 different behavior trees I’ll need won’t need to be super different.

I’ve also done some bug fixes, some super good optimizations to make the FPS higher (currently it’s sitting comfortably at around 54) and when I add the models I’ll post a video of the actual gameplay!

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