A procedurally generated FPS Parcore Shooter: Two Guns, Two Goals

Hey guys. I’ve been going through a really tough time in my life right now, and I’ve practically lost all motivation for unreal engine. It may come back, it might not, im not sure. I want to try to do it today, because I worked too hard for too long to give up now, but im just generally unhappy. If the problem resolves (it hopefully will) then I’m sure I can go back to it. If it doesn’t, even though I may come back eventually, it’ll be a long time from now. I’m gonna see if I can do something new in my game, maybe reforming the grappling system and making it a swing system like I’ve been wanting to. Or just going ahead and making the game moddable. Thank you for the support you guys have given Two Guns Two Goals, and hopefully you’ll see it come out in the future. I am surprised by how long solo game development takes, especially when you have an actual life and it isn’t your whole day. It’s been 8 months now, and it’s gotten so bland and boring.

I hope that if I make it moddable, the community will develop mods that will inspire me, or I could literally just ask if I can put it in the base game. Once I make the AI, and make the animations, im going to release the game for free, and make it mostly open source, so that way I can get a real baseline for what people like, and maybe not have to do all the bug fixing immediately. Maybe I can work on some more basic games afterwards: I had an idea for a geometry dash clone that was multiplayer. If I do release it I’d make it free. It’d be a good start to multiplayer, since there’s not too much complicated things probably. Well I’m gonna head out. I’ll update you guys tomorrow (if I remember) about what I did today