The problem is when I try to achieve this with a simulated physics object using torque. I want the forward rotation to be “World Space” and the twist to be “Local Space” as I did with the one without physics simulation.
Do you know how I can solve this?
I want for the same simulated physics object to have 2 different torques. One for forward/backward and another for twist (right/left) but the first one to be in the World Space and the second one (the twist) to be in Local Space.
I see that it only rotates on one axis, I want it on 2 axes on the same object, not on 2 different objects
(one axis on forward (world space) and other on right (local space))
Look at how straight the blue arrow is rotating in this clip and how the twist doesn t affect the forward rotation. I don t know how to explain it better