I followed the first six minutes of this video(not use composure that he did)
Unreal Shadowcatcher realtime performant with Alpha Channel - YouTube
But when i follow his ,using “before tonemapping” ,the shadow semms like blur ,
then i use “after tonemapping” ,the shadow become right,but actor jitter with white edge.
I think very close to the AR shadow catcher. How should I modify it?