Hi Friends:
I’ve finished an anim in maya, by using constraints and “set driven key”, it finially uses a single curve object’s X trasition to control the animation, when the curve’s X transition grows from 0 to 20, the change of joints will complete an anim sequence.
I can choose several key frame, for each key frame, “key” the value of curve’ X, but this doesn’t work if I tried to export the anim and use it in UE4, after it become FBX file, only the control cube moves but not those joints…
My questions are
1 Do I need to "key" all joints' transition/rotation for each key frame? Is there any easier way? I tried to key the "transition" and "rotation" for each joint in each frame, but after "key" them, a lot of constraint are broken, I cannot even drag the arm to a new pose with no ill pose...
2 What is the "right" way to export an anim sequence, I simply want a anim sequence, for this case, it is a sword slashing anim.....
Thanks
.
here is the anim’s snapshot, it is totally driven by a curve’s x transition (that cube curve)
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here is the standard HeroFPP’s jump anim exported from UE4, I opened it in maya, you can see the joints’ paramemter are keyed, I just don’t know how to let my joints got keyed for each key frame…
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