A prehistoric Egyptian game/environment

Sharing my latest game/film environment design project. An experimental idea creating an imaginary ancient Egyptian construction building site, where the inception of civilization takes over pre-historic/nomad’s land. The concept art reference was created using AI “DALL·E 3”, The environment was built entirely inside Unreal Engine 5 as part of my personal study for the virtual production course at [National Film & Television School]
Link

During this project, I had the opportunity to practice world building, exterior lighting and look dev, blueprinting and level instances. I used free modular assets and Quixel Megascans, while edited the textures and created new materials with Substance Painter. Finishing it with my first try to create multi-passes rendering through Livelink with the foundry Nuke. Done over the course of the past two days.









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Hi there @Omar_Manjouneh,

Welcome in to the Unreal Engine forums. Always nice to see a new face :slight_smile: Greetings aside, I wanted to hop in and say this environment is phenomenal. It manages to be both realistic and intricately detailed in such a subtle and artistic way. Really impressive work. Do you plan on creating more scenes similar to this one?

Hey,
Thank you so much. I’m glad you liked it and yes, that’s pretty much the plan :)) I’ve been working on a new scene for a while and hopefully it will come together soon.

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I look forward to seeing it :slight_smile: Happy developing until then!

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