Sharing my latest game/film environment design project. An experimental idea creating an imaginary ancient Egyptian construction building site, where the inception of civilization takes over pre-historic/nomad’s land. The concept art reference was created using AI “DALL·E 3”, The environment was built entirely inside Unreal Engine 5 as part of my personal study for the virtual production course at [National Film & Television School]
Link
During this project, I had the opportunity to practice world building, exterior lighting and look dev, blueprinting and level instances. I used free modular assets and Quixel Megascans, while edited the textures and created new materials with Substance Painter. Finishing it with my first try to create multi-passes rendering through Livelink with the foundry Nuke. Done over the course of the past two days.