A Precarious Night at Plumb Point - 4K Cinematic

Hi Everyone,

Sharing my first long-form animation made using UE5, Metahumans, and Quixel Megascans. Hope you enjoy watching :slight_smile:

A Precarious Night at Plumb Point finds our lead character positioned at sea, guided by the innate voyeurism hard coded into the world of gaming. Structurally based on the tragic fate of the SS Prinzessin Victoria Luise, the first cruise ship intended for pleasure voyages, the viewer is presented with an assemblage-like simulation indicative of first-person exploration games, survival adventures, and cinematic trailers.

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Greetings @studiomorell !

Welcome back!

Firstly, allow me to compliment you on such an astounding set! The courtyard is breathtaking in day and night, with a vista that looks more like luxurious apartments than a cruise ship.

The beauty of your film being more visual than dialog leaves it open for the interpretation of the viewer. From the onset, it is apparent that the captain doesn’t seem too happy. He is very alone, despondent, reflective, and pensive. We see flashbacks of the captain in a time where he appears less stressed and more satiated with life. He has a full mane of hair. Is he having a mid-life crisis? Did something horrible happen to him? Does he have PTSD?

He cannot believe this is where his life is. He cannot fathom that his life experience has culminated into “this”. He is in mental turmoil. He sinks dismally and abysmally down into a hole resembling a throat where a silent scream emits, and he lies down at the bottom like a fetus.

The turmoil is too much to bear and he longs for freedom. If his life were only better, if he never experienced this trauma, he could go back to the man he dreamed he would be. He wants it all to go away. He drowns his sorrow in a substance not design for the human body, and in this morbid mental fantasy, he allows himself to submerge into his own sorrows.

He lives with this burden of shattered dreams, slowly trying to find his way out of the bowels of grief, until he finally rests in accepting the fate that his actions or inaction has caused.

What an amazing film highlighting the 5 general stages of grief! This, of course, is just my interpretation. I would also like to commend you on your use of atmospheric sounds! I thank you for sharing your project with us and for giving us something thought-provoking!

When creating A Precarious Night at Plumb Point, what were your first initial thoughts? What audience did you have in mind? What emotions did you want to convey?

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Hello @Get_DOVAH_it !

Thank you for taking the time to watch A Precarious Night at Plumb Point. I appreciate you sharing your thoughts, insights, and conclusions. It’s very interesting and helpful to read interpretations of the work. I’m also grateful for your kind words, I’m lucky to collaborate with a talented environment artist and sound designer that understand my vision and help me execute ambitious projects like this one.

Regarding your questions, I’ll do my best to answer what you’re asking:

My initial thoughts were to create a world that a character could both get lost in and move through, after being faced with a set of circumstances and choices to make. Right now I’m drawn to simulation games that require a lot of roaming and idling, and wanted to emphasize this state of stillness amongst many moving parts.

I don’t have a specific audience in mind. Connecting with the work, relating to parts of the narrative, or just having an appreciation of the technical aspects is sufficient for me.

Emotionally there’s a sense of isolation, regret, or even shame. This doesn’t mean there aren’t moments of hope that are sprinkled in within that. There should be a level of confusion between what is external and internal, especially with the dialogue, and what reality he currently is living in.

Thanks again for your interest.

1 Like