A Physics Body attached to a particular bone will destabilize the collisions of the root body.

I was searching for the reason why the collision wasn’t generated hits, and finally found the cause. That is, a specific bone has a physics body.What’s strange is that it’s not this body itself that’s affected, but the root body. When certain bones have physics bodies, the root body can sometimes jitter and not generate collisions.
This issue occurs even if i disable collisions for the physics body or turn off hit generation. If i remove the body entirely or enable Parent Dominates, the root body collision will return to normal.

This phenomenon only occurs on certain bone’s body, but I can’t tell the difference from a normal body. There are bones with bodies that have the same body settings and constraint settings, but this does not cause a problem. The only difference is that it’s below the root bone, but could that be a reason for the problem?

I’m not very familiar with physics assets, so does anyone have experience with this kind of trouble?