A new reasonably priced crowd simulation/crowd generation plugin for 3D software

Hi folks,

Wouldn’t it be great to have a robust and reliable open source or reasonably priced plugin to do crowd generation/crowd simulation for Maya or other 3D software?

Currently the existing software for crowd are in the thousands, some over $3,000 too and even hundreds of dollars for a few months’ rental.

Why allow people to capitalize on those plugins?

Currently there is no reasonably priced crowd generation/crowd simulation plugin for Maya which can produce industry standard results.

By reasonably priced I am setting the bar as high as $1,000 for a PERMANENT license, and there is no plugin that can do industry standard crowd simulation/crowd generation work that sells for at least $1,000 for a PERMANENT license. People should not have to pay more than this amount for a PERMANENT license for such a plugin and should not deserve to rent the plugin either.

We cannot sit back and let plugins like these hold on to a high priced status in the market. As we know, Maya and Fusion for example were highly priced in their time previously, but now they have different cost structures. I can understand renting Maya as a subscription, but a crowd simulation/crowd generation plugin should not be rented.

I am sure there are very brilliant programmers who can formulate a great solution for industry standard crowd software, and at the right price, I am also sure many will be interested in buying those.

This expensive crowd plugin market needs a wake up call to reduce their license drastically.

How can this project be started?

Coders, programmers, developers how can we get an army of ten thousand people or 10,000 dogs running down a street interacting with each other and being animated etc.?

I have faith in the brilliant developers out there and hope someone has heard or will hear this call and start work on a plugin that can change the industry’s mindset where crowds are required in CGI!

There the problem starts.

but to control 10.000 of them at a time in a realtimeapp, is another pair of flipflops, if you ask me.
:slight_smile:

Luftbauch, thanks for that.

So this is an identified gap that will soon be filled in time to help the industry overcome these high cost existing plugins!

I am working on a plugin but not for blender or Maya. Instead I want to use Unreal Engine directly to simulate a procedural zombie horde/crowd.

More infos will be available soon in
https://forums.unrealengine.com/community/work-in-progress/1847527-plugins-wip-horde-framework