A new one!

Ok i’ve found a new bug and i have no idea what caused it, how to reproduce it and what may fix it.

A few days ago i started a new project (because UE5.1 literally KILLED my old one) and now all of a sudden all of my AND/OR nodes simply don’t work anymore. Every node just returns false all the time. Single booleans work but as soon as i plug them into a AND/OR node, everything just comes out false. It happens on already created actors and on newly created actors. A restart didn’t fix it.

That’s it folks, this Engine is dead to me, i will stop all projects immediatley and i will refuse to buy any game made with that Engine.

I’ve lost countless MONTHS already because of this shoddy pre-alpha ‘tool’ (if you can even call it that because tools usually fullfill their purpose) and not ONCE did i do anything to cause it. I just worked on things and between two play tests everything started breaking (even stuff i didn’t touch for weeks)

Fk Epic, Fk Unreal!

sounds like you messed up the macro library.

I can’t even do that by myself because in blueprints you can’t edit and/or nodes. If you double click them they read c++ symbols and nothing else. It’s not like with for loops that reside inside the standard marco library. So if they are broken, it could not be caused by me!