A new FAQ documentation based on the most frequent issues in Performance optimization

Hello,
Can we have a new kind of documentation, a FAQ based on the most frequent and common issues or mistakes in performance optimization.

A good example for beginners is the case when their sounds are getting interrupted during the game , it took me one year to understand that the problem was the setting and the convention related to the Sound Concurrency in UE’s project setting lol .

einstein

(And Yes it’s because you have more than 99 conventions to read and learn in your tool today ^^ )

Yo bro, i come from your future and here are the 4 main solutions for your performance issues :wink:

  1. Very Low FPS : Too much Ai processing, and too much uses of Event Ticks and too much rendered actors : Change Level of Details (LOD’s) and Distance Culling and level of textures for each actors, check if event ticks are really needed or replace it. OR just buy a complete solution for all that stuffs like this product https://www.unrealengine.com/marketplace/en-US/product/global-world-optimization-framework-pro-max-with-multiplayer.
  2. Sounds interrupted : Use Sound Concurrency - https://www.youtube.com/watch?v=VKoDPaT3Iew
  3. UE Packaging steps: There is only one full tutorial on that for beginners : https://www.youtube.com/watch?v=O2PKihXmejw
  4. Packaging Error: if the packaging tooks less than 2 hours , it is just an error alert already notified before in your UE Editor during the devlopment of your game ; if the packaging tooks more than 4 hours, you will probably just need to run it again for the one or two hours left before the end. Packaging error unknown issues: https://www.youtube.com/watch?v=KK5rjU-KWn8

Thanks bro, i knew that i could count only on you ; that is why i didn’t removed this topic :laughing: