A Mother’s Kiss

A Mother’s Kiss.

Quick project to further test ue5, nanite, and #
lumen. A lot of challenges and some weird virtual shadow map issues that I have yet to resolve (so many CVars :P) Base model from #renderpeople, sculpted in zbrush at 30 million polygons, imported raw geo into UE5 and procedurally shaded. More to come :slight_smile:



Looks fantastic! Any tips with the procedural shading? Are you using tri-planar maps or is the ZBrush sculpt UVd?


Hi SFG_Team,

It was all using tri-planar mapping!