hi all, great community, etc etc
After pluggin’ thru lots of tutorials, runnin’ thru docs galore, I was just wondering after seeing all the great content & games that have been created, how did ya’ll do it? what great mystery have ya’ll solved? Is there a great secret depository of knowledge I’ve missed? (half the tutorials are broken somewhere usually due to newer version of the engine or the documentation which half is broken or just dead-ends, ie: just stops or even worse ends in a technical explanation, way over my head. (tho’ kudos to the ones that try to keep up with all the changes etc.)(and finding the solutions is a great, altho’ painful way to learn, still I’m looking for a better way!)
Now mind you, especially before replying, let us assume I have the intelligence of somewhere between a ‘Rock’ & a ‘Badger’. (altho the Badger usually wins out in the end) And I have had successful results to some end, and am not totally without hope.
Also take into consideration that I struggled with Blender for 5 or so days, out of this month, with limited results. (picture a car self-destructing when hitting play) I have enjoyed the engine and feel my struggle hasn’t been fruitless. I even have the buggy (sample game) driving around in a landscape (editor). And some blueprints that even work.
But still some questions still come up & solutions evade me, but I still want to develop and release a quality product, or products. So… :
Tell me… where is this hidden vault of great knowledge?
Any information or documentation, etc. that would help with a finished product? As in figuring out system requirements and other options such as video etc & or adjusting these inside of game or at start of installation.
I’ve found finishing up a product the most harrowing experience ever and almost the hardest part. This includes advise on implementation in Steam and work with their API.
Also any advice on workflow from Blender to Maya LT or just use Maya LT ? And your successes / advise on the subject.
Any and I mean any advise on Landscapes (that work). I’m trying to create a scenario with rolling hills and even considered using a box (sorta like a skybox) on the sides with trees/ scenery to fit in this scenario.
And has anyone come up with a useable Mirror that can be used in the HUD with UMG that won’t make my game run like a old 60s Volkswagon. Also, I want to get a radio in the HUD as well, and have them all fit happily all together. Any help or suggestions or experience trying to do this?
I’ll have cut off my sub to switch to Maya LT to create (hopefully) some useable models / meshes. And I wondered about being able to still use forums &/or answer hub still or do they require a subscription? And if you cancel does it go into effect immediately or at the end of your month?
Anyone know or figure out what the new quality settings for projects in 4.5 do, exactly? What systems etc. they target, etc.?
And if you’ve read all this, Thank You! & I appreciate any help, advise, or comments that you might have or want to share.