A lot of questions in tilemap and spirit,please help me

I’m a newbie in UE.Now I can follow the video tutorial to make a side-board 2D rpg game, but trying to make the following game makes me feel like I don’t know where to start.I need some help.

movement

1.Is the map in this gif made with tilemap or with spirit?
2.The cursor in this gif as player. How can I make something like that? My thinking is that the cursor is just a texture, it’s essentially a character type.

Thank u very much!

Hey!

  1. Tile-maps and sprites in the case for Unreal Engine is essentially the same thing. You use a tile-map to draw sprites on the map. If you want to reduce the number of textures you use I would go with a tile-map.
  2. It is actually really simple to change the cursor in Unreal Engine. You can either change the hard cursor or the soft cursor. This tutorial is a great showcase of how you can change they cursor: Unreal Engine 4 Tutorial - Custom Mouse Cursors - YouTube. In essence create a UMG widget with an image, then set the UMG widget to be used as a cursor in the Edit > Project Settings > User Interface > Cursors.
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I’m sorry my description is not clear, but I actually want to know
1.how this icon in the picture represents the player character

image
I want to know the type of this.

2.Can you help me find some tutorials on how to display grids on tilemap?

image
It’s those orange animation boxes, I don’t know how to describe it, I want to generate them dynamically (based on the size of the map).

3.I want to generate randomly sized maps in each level, and the maps are made up of the same tiles of these kinds, just like the maps of a rough dungeon game, and I don’t know how to implement it with tilemaps.

Thank you anyway in advance, thank you for your help!:blush: