A liner trace by Chanel directed at an enemy character will hit the capsule component instead of the phsicmaterial and a default will be displayed.
How can I get the decision to hit the phsicmaterl as expected?
A print string is shown in the upper left corner.
cupsule component=default
Physic material=bodyshot
BP
ViewPort
Pysics asset-Headshot
Pysics asset-Bodyshot
Pysicsmaterial-
Pysicsmaterial-