A liner trace by Chanel directed at an enemy character will hit the capsule component instead of the phsicmaterial

A liner trace by Chanel directed at an enemy character will hit the capsule component instead of the phsicmaterial and a default will be displayed.
How can I get the decision to hit the phsicmaterl as expected?

A print string is shown in the upper left corner.
cupsule component=default
Physic material=bodyshot

BP

ViewPort

Pysics asset-Headshot

Pysics asset-Bodyshot

Pysicsmaterial-

Pysicsmaterial-