A line trace originates from "C" and goes right between "A" and "B" , why does it detect "A" and "B"? (it is only supposed to detect "D".)

Is this a multiline trace? How’s the collision for hexes? Hierarchy of the hexes - whatever they are? Assuming they’re the tiles - what else is inside those actors?

Yes! it is a multitrace. the tiles are just flat hexagonal static meshes within a simple blueprint actor. there is no hierarchy , they are are the same actor placed multiple times manually. the trace triggers when the player clicks on one of the hexes. It is supposed to detect all hexes directly along the line trace

1 Like

My question stands. How is the collison set up? Can you show it? Perhaps the hexes use approximation - box shapes?