A Issue about beam emitter update

In File: Engine\Source\Runtime\Engine\Private\Particles\ParticleBeamModules.cpp
Function: void UParticleModuleTypeDataBeam2::Update(FParticleEmitterInstance* Owner, int32 Offset, float DeltaTime)

    // Determine the step size, count, and travelled ratio
    BeamData->Direction        = BeamData->TargetPoint - BeamData->SourcePoint;
    float    FullMagnitude    = BeamData->Direction.Size();

Note: not consider FullMagnitude is zero. And at line 420:
// Determine the partial trail amount and the steps taken
BeamData->TravelRatio = TrueMagnitude / FullMagnitude;

Hero is a issue divide by zero.