A.I.'s Line Trace By Channel Problem

When I set off a Fire Event for My A.I., the line trace starts at the MuzzleFlash Socket correctly but instead of going towards my player pawn, it defaults to going to the left of the A.I. character. As far as I can tell, the fire on X Direction of the muzzle is correct any ideas? Here is a screenshot of my BP

Hello programmer :slight_smile: You can find the answer to your question below this thread: https://answers.unrealengine.com/questions/301555/projectile-only-fires-in-x-regardless-of-where-you.html