Hey everyone, first post on here so be gentle. <3
I’ve been creating some shooter A.I. over the past few months.
Currently they have working:
Cover mechanics (working on health/ammo in clip as to how desperate that unit is to find cover, or to pursue the player)
Flank mechanics (works along side the cover mechanic and health/ammo in clip of the unit.)
Multiple weapon use, including pistols, rifles, and rocket launchers.
I was wondering if anyone would be interested in me posting this to the market at a low price, more for learning purposes.
I know UE4 has A.I. trees, but I never looked into those before creating this haha.
So yeah, if you think you could maybe give me some kind of idea as to what would be a good point to upload this for voting, I’d be very grateful.
Current version: https://www.youtube.com/watch?v=gacgANsKtSo&feature=youtu.be
Any and all bugs will be fixed before any sort of release. Because I’m better than EA
Daverm