A highly efficiency-impacting issue with UE5’s TSR refresh
As shown in the video, why do invalid clicks also trigger AA recomputation? Or when clicking the eye icon to hide/show actors, why does it probabilistically trigger AA recomputation?
This causes two particularly frustrating problems:
- When I need A/B comparison effects and quickly click the eye icon to hide an object, the constant AA resets create noise in the image
- When using F9 for quick screenshots, many captured images end up noisy due to this issue
The expected behavior should be:
- Toggling actor visibility via the eye icon should function identically to changing the “Visible” property (which doesn’t cause AA recalculation)
- Screenshots taken with F9 should maintain perfect image quality regardless of how rapidly it’s pressed, matching the clean output of standard screenshot tools