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A Haunt In Bangalore - My Ubisoft NXT submission

This is a game environment project I’ve been working on for the past 2 months. My goal for the scene was to make the level efficient enough to run in-game. So I made tools to allow me to put the level together faster using instances and Master materials. All in all I learned a lot applying many known optimization techniques and Lego piecing ideas together to make new tools. Granted people have probably made these tools and more robust versions of them but I am proud of applying the knowledge I gained to make them myself.
I hope you like it! If you would like to know how I made this scene or any part of it please let me know! I’m happy to share the knowledge I gained!