Hello,
did someone have a good Example for a Animal-Pawn Blueprint like this:
A Chicken did eat something (Idle-Animation)
if the PlayerCharacter came to near to this Chicken - the Chicken runs away (Run-Animation).
After some time the Chicken did eat something again (Idle-Animation).
If the Player shot to this Chicken then the Chicken would die (Die-Animation)
and so on
Thanks in Advance! Andreas
Hello, As your thread is related to animations, i move it in animation section. And i invite to not multiply threads with same topic in different forum sections as you ever had replies here : Animals - Content Creation - Unreal Engine Forums
If you can provide me with a rigged chicken and the various animations I will gladly write you the AI stuff.