Hi All,
Thank you for your input 
Indeed, I tend to treat folding chairs etc. like hero pieces. That image of fiddling with mustard stains is not far from true 
If I follow Tim’s sggestion (and I know its only a suggestion but deliberately choose to follow it), I need to focus less on detail.
Which is going to be tough since Im a detail fetishist… Thus a simple metal coffee mug has 500+ polys, definitely too much.
That is, after modeling it in 3dsmax with some beveling, denting it in zbrush and then fine tuning it in max again…
I guess what cynical coffee said is true as well. The dents could be achieved with maps.
But would the rim of the dent cast a shadow in it when the mug is lit from the side? (detail fetishist)…
Maybe my “excessive” use of polygons might be due to my lack of expierience in what maps/shaders can achieve. But I’m learning.
It is a nice expierience to find constructive answers and help here in the forum.
Thanks again 
Cheers,
Klaus
Cheers,
Klaus