A Game of Haunting
Project type: Blueprint
Local: 1 Player
Online: 1-6 Players
Local: Essentially a story mode. I’m trying to create a story based off of the forrest ranger creepy pasta. There could be different stories lines in DLC packs.
Multiplayer: 4(max) people are (paranormal) investigators while 2(max) players are ghosts/demons. The ghosts select 3 items to use as totems that the investigators must find and destroy. In order to destroy the totems the investigators must have all of them in a ritual pit/area and the ritual takes 15 seconds to start. Once started the match is over. On the other hand the ghosts have the ability to scare and posses investigators. Being scared will permanently effect investigator’s stamina and will knock them out for 15 seconds. Once a ghost possesses an investigator, they have 30-45 seconds to find a weapon and attack other investigators. In order for an investigator to be possessed they must have already been scared.
Current Team Structure:
Project Manager: Me - Experience with BP and mild experience with C++.
Must have BP and C++ experience
Would be nice if you have experience implementing network features
Task 1 - Will assist me in mechanics programming.
Task 2 - Will script the game save mechanics.
Task 3 - Set Rules for multiplayer games
3D Artist - Texture Artist
Must have experience with Blender, Maya, or other 3D modeling software
Must be able to successfully export models/material/textures to UE4 from 3D editor
Would be nice if you could prep skeletal structure for models for animation in UE4
Would be nice if you could design building architecture
Task 1 - Create character, prop, and environment models
Task 2 - Prep the models for placement into the engine
Must have experience creating detailed animations with skeletal models in UE4
Must be able to create cutscenes using Matinee
Task 1 - Create basic animations for characters, props, and moveable environments
Task 2 - Create cutscenes for opening of multiplayer games and for story mode
I have already started and am at a pre-alpha stage. I suck at modeling and texturing and would prefer not to use community assets other than vegetation and sounds/music. I also am not completely knowledgeable on how to implement things. As the scripting gets more complex I get a tiny bit lost and make little progress per day. I believe this project is a good idea but again it’s hard to execute by myself.
Also money wise, unpaid for now. We will discuss when game is finished how to split whatever revenue comes out of it.