Masha Allah!
Another muslim brother here on the Unreal Engine Community!
As you said, I tried to make just like Mortal Kombat, hilarious non sense action and gory moments, just for the sake of giving fun for players, since videogame is this, fun and entertainment!
I will keep all the cutscenes, and the game’s narrative and settings, but I can say that the top 3 things to improve are:
1- Gameplay Mechanics
2- Graphics
3- Make the game less hardcore
These are the main things players complained about the UDK Version of the game, and with the help of this AMAZING community, also the Marketplace, I think I can make my game look and feel more modern, close to today’s standards, and not forgetting, I plan to release a mobile version of this game, since the majority of middle-eastern players play on Android.
I have been studying UE4 in the last month, mainly for understanding the differences between UDK and UE4. In the end, I identified many similarities.
In example, the Blueprint Class Object for players, it is kinda a Visual version of the old Unreal Script Classes for UDK Pawn, where it has all the players properties, the skeletal mesh associated, the animations, materials, but instead of lines of code, you can do it directly inside the editor, visually.
Now I understand that UE4 is the natural evolution and improvement of the UE3, and I am happy of being able now to remake my game in UE4.
I have found a lot of hardships while developing in UDK, because the lack of support, tutorials, so many things I wanted to make in the game, I was not able, due the lack of help and tutorials.
Just an example, the stealth kill (knife kills) technique took many months for me to do in UDK, and I just found one UE4 Tutorial to do this in some minutes:
Because this I am sure that in some months I can remake my game in UE4, in sha Allah.
Jazak Allah khayr brother!