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A Fun little first person shooter project I am doing a video series for.

Project Stray - Playable Release Coming Soon

I talk about current advancements and the next things I will be working on. I want to start doing weekly builds of the game you can play at any time.


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Project Stray - First Public Release

I go over what is currently in this build of the game and talk about its overall design and what I intend to do next. This is a super early build of the game that mostly just shows a proof of concept at this point.


Follow this link for the Steemit post where you can download the Demo

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As allways, all feedback is welcome!

Project Stray - Savegame Functionality In The Works

I am currently setting up the backbone for the ability to keep all of your stuff when traveling to different levels.

And WTF Steemit… As of now it went up even more from when I recorded last night.


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Project Stray - Weapons Now Auto Reload

Also, this week is going to involve a ton of UI design work. Oh god its going to be insane…

I am also currently looking for work right now. If anyone has interest in a level designer blueprint specialist let me know.


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Project Stray - Crafting System Run Down

I show off the UI I setup for the crafting system I am working on. I talk about how I want and need it to work.

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Project Stray - Update On Fast Travel And Crafting Systems

I talk about the blueprints I used to create the crafting and teleport systems recently added to the game. Project Stray has come a pretty long way since last week.


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Project Stray - A Game Design Question

I fixed a couple of major bugs from last week! I also made some minor changes to things like the double barrel shotgun to make it more like the Doom 2 double barrel shotgun.

Then I go on to ask a question, what do you think of setting the precedent for developing a core game with no graphics or sound as a design document? I actually wonder if its possible to go this route and pull it off.

Blueprint Breakdown - Progress Tags

I breakdown the entire progress tag system while I show in detail what caused a major bug in the previous build. I also explain how I fixed that major bug.

Download a Playable version here : https://drive.google.com/file/d/0B-2YIXbdMSYsS204Vlo3NlZRanc/view?usp=sharing

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Project Stray - Lets Talk About Ammo

I think its time to do something new with ammo as a game mechanic. I have an idea that might be pretty cool!

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https://steemit.com/@thecastle

Project Stray - A Possible Art Direction MagicaVoxel

I talk about the future prospects of art directions I can take things. I am still on the fence about most of this currently. But any suggestions would be welcome!


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https://steemit.com/@thecastle

Project Stray - Voxel Environment Art!

I am now getting my hands dirty with a voxel art pipeline! The voxel art is working on to be a really great thing. Its fast and its fairly easy to get cool looking stuff into Unreal 4.

I plan to do a response video to all of the comments later today as well!


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https://steemit.com/@thecastle

Project Stray - Weapon View Models Are In!

I have nearly full functionality now for weapon view models. This is the gun you see at the bottom of the screen in first person shooters. It took one day of effort to get to this point!


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https://steemit.com/@thecastle