Project Stray - A Game Design Question
I fixed a couple of major bugs from last week! I also made some minor changes to things like the double barrel shotgun to make it more like the Doom 2 double barrel shotgun.
Then I go on to ask a question, what do you think of setting the precedent for developing a core game with no graphics or sound as a design document? I actually wonder if its possible to go this route and pull it off.
Blueprint Breakdown - Progress Tags
I breakdown the entire progress tag system while I show in detail what caused a major bug in the previous build. I also explain how I fixed that major bug.
Download a Playable version here : https://drive.google.com/file/d/0B-2YIXbdMSYsS204Vlo3NlZRanc/view?usp=sharing
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