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A few things lacking in Unreal Engine 4 Documentation

Pleeeeeeeeease

A few things lacking in Unreal Engine 4 Documentation (Blueprint for now), for a newbie guy like me.

In “Blueprint User Guide”: Structures are lacking. (I could not find nothing about this)

  • Is necessary comments and examples for Structures in Blueprint User Guide.

In “Gameplay Guide”, Raycasts, Hit and damage events using Spawn projectile and UMG elements (I think, can be a more complete example than that using only a print string node showing “Hello World”).

In “Blueprint Communication Project”: Interfaces and Macros lacking.

  • Is necessary comments and examples containing Interfaces and Macros in Blueprint Communication Project.

In The “Node Reference”, more comments and examples for each covered node explained in this section. I think it is more important, because here there are many non intuitive and very specific poorly commented nodes.

  • Is necessary more comments and examples for each covered node explained in Node Reference

A complete example using Blueprint for “Framework Class Relationships” in Gameplay Framework Quick Reference covering the Graph below:
GameFramework.jpg

Finally
More defined section for Game Replication and Save Game, containing complete comments and blueprint examples.

-luny

Bump, Bump, Bump!!!

A 'Blueprinted" example using the methodology covered in “Framework Class Relationships schema” could be sufficient. And could greatly will be helping someone not experienced to create a simple game from scratch using a more accurate method, putting each code network into their proper class.

Thanks!!!

-luny