A few things lacking in Unreal Engine 4 Documentation (Blueprint for now), for a newbie guy like me.
In “Blueprint User Guide”: Structures are lacking. (I could not find nothing about this)
- Is necessary comments and examples for Structures in Blueprint User Guide.
In “Gameplay Guide”, Raycasts, Hit and damage events using Spawn projectile and UMG elements (I think, can be a more complete example than that using only a print string node showing “Hello World”).
In “Blueprint Communication Project”: Interfaces and Macros lacking.
- Is necessary comments and examples containing Interfaces and Macros in Blueprint Communication Project.
In The “Node Reference”, more comments and examples for each covered node explained in this section. I think it is more important, because here there are many non intuitive and very specific poorly commented nodes.
- Is necessary more comments and examples for each covered node explained in Node Reference
A complete example using Blueprint for “Framework Class Relationships” in Gameplay Framework Quick Reference covering the Graph below:
More defined section for Game Replication and Save Game, containing complete comments and blueprint examples.