thmsrock
(thmsrock)
August 12, 2023, 2:05pm
1
Hello everyone ,
I am learning UE5 and Wwise integration, and I’ve made a little game by following an online course on Udemy.
Playing in the viewport is obviously working great. But when I try to package the game, it looks like it’s not including a few audio assets from Wwise (for example, I have no wind sound in the level, and some platforms are mute too). But UI/Character/Dialogues sounds are all fine.
Here is the Packaging log :
gistfile1.txt
LogUObjectHash: Compacting FUObjectHashTables data took 0.70ms
LogTurnkeySupport: Selected target: ObstacleAssault
LogLauncherProfile: Unable to use promoted target - receipt ../../../../../../thomasfritz/Documents/Udemy/Unreal Engine 5 C++ Developer/Projects/ObstacleAssault/Binaries/Mac/ObstacleAssault-Mac-Shipping.target is not for a promoted target
LogMonitoredProcess: Running Serialized UAT: [ /usr/bin/env -- "/Users/Shared/Epic Games/UE_5.1/Engine/Build/BatchFiles/RunUAT.command" -ScriptsForProject="/Users/thomasfritz/Documents/Udemy/Unreal Engine 5 C++ Developer/Projects/ObstacleAssault/ObstacleAssault.uproject" Turnkey -command=VerifySdk -platform=Mac -UpdateIfNeeded -EditorIO -EditorIOPort=49300 -project="/Users/thomasfritz/Documents/Udemy/Unreal Engine 5 C++ Developer/Projects/ObstacleAssault/ObstacleAssault.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project="/Users/thomasfritz/Documents/U
demy/Unreal Engine 5 C++ Developer/Projects/ObstacleAssault/ObstacleAssault.uproject" -target=ObstacleAssault -unrealexe="/Users/Shared/Epic Games/UE_5.1/Engine/Binaries/Mac/UnrealEditor.app/Contents/MacOS/UnrealEditor" -platform=Mac -installed -stage -archive -package -build -clean -pak -iostore -compressed -prereqs -archivedirectory="/Users/thomasfritz/Desktop/test pack" -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat ]
UATHelper: Packaging (Mac): Running AutomationTool...
UATHelper: Packaging (Mac): Running bundled mono, version: Mono JIT compiler version 5.16.0.220 (2018-06/bb3ae37d71a Fri Nov 16 17:12:11 EST 2018)
UATHelper: Packaging (Mac): Setting up bundled DotNet SDK
UATHelper: Packaging (Mac): /Users/Shared/Epic Games/UE_5.1/Engine/Build/BatchFiles/Mac/../../../Binaries/ThirdParty/DotNet/6.0.302/mac-x64
UATHelper: Packaging (Mac): Start UAT Non-Interactively: dotnet AutomationTool.dll -ScriptsForProject=/Users/thomasfritz/Documents/Udemy/Unreal Engine 5 C++ Developer/Projects/ObstacleAssault/ObstacleAssault.uproject Turnkey -command=VerifySdk -platform=Mac -UpdateIfNeeded -EditorIO -EditorIOPort=49300 -project=/Users/thomasfritz/Documents/Udemy/Unreal Engine 5 C++ Developer/Projects/ObstacleAssault/ObstacleAssault.uproject BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=/Users/thomasfritz/Documents/Udemy/Unreal Engine 5 C++ Developer/Projects/ObstacleAssault/Ob
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Unreal Engine 5.1 - Wwise 2022.1.6.8263
Macbook Pro M1 Max
Let me know if any other resource is needed, and thank you !