Alright, so while I feel I have a pretty good understanding of 3D modeling, I’m really new to working in game engines, but I figure what better place to start than UE4?
So, I’m working on making some modular street pieces to create a fairly large city, and ran into trouble with the first piece I tried to make, haha. A cul-de-sac.
As you can see here, the material I made with photoshop looks pretty okay on the straight sidewalk bit, but once we get to the curve, there’s a very easily spotted issue.
The lines are, of course, all running in the same direction! So is there any way to set the material so – for example, the X+ side of the texture is always facing the center of the mesh? I initially was apply the texture to it in my 3D app, but I found that the different sizes of UVs stretched the texture in an undesirable way on some faces. So I went with plugging the texture and normal map into a UDK material.
^That’s my current material.
So is there any way to fix this? I can only assume there is, I must just not be seeing it, or using the correct method. Any help is greatly appreciated!
Edit: Sorry the pictures are so compressed, here’s an imgur gallery of the photos: http://imgur.com/a/WDp6M