Hello to the community,
im a new user of the Unreal Engine 4. So i have a few questions about it. I hope this is the right place, if not, please set it to the right one.
I made a few years ago some games with the “Gamestudio” from Conitec. This engine runs with C-script, later with Lite-C. This programming language has some parallels to C#. But not much.
There are some Syntax like:
void Blinking_Light_1()
{
var BlinkValue = 5;
while(PlayerNearLight)
{
Set Color.r = 5;
Set Color.g = 7;
Set Color.b = 19;
my.Lightrange = BlinkValue * 0.2 * timestep;
}
}
This code is only a example that dont work. Like this code Lite-C Looks like.
Now i looked yesterday the first time into the UE4. And im very irritated. The Editor Looks great and the qualtity from the ingame Scenes as well. But i have no idea how to script in C++, because i used it
a Long time ago. Then i saw the blueprint Feature. It’s great, but hard to learn. I mean, there are now tutorials from scratch. In gamestudio there was a very good tutorial how to build a game from scratch.
Anyway. That’s not the Problem. Is there a good documentation about the Syntax? But with the use of blueprint? Better question: Can i build a game only with blueprint or is C++ a must have?
To understand my questions are good to know what i want to make:
A simple Shooter like Doom3. I mean the gameplay should be simple as possible, but with Horror and a good Story. I have this idea since Gamestudio. But can’t realise it, because Gamestudio are to
bad for that.
One last question: If i make a game, or a Level, how can i make it to run on Xbox one? Can i test it with the game burned on a simple DVD, or is there more to know? Sorry for my silly questions, but at the
moment i feel like a small “Rumpelstielzchen” in a very big forest.
Greetings
Beregron
Edit says:
Sorry for my bad english, i don’t use it offen.