Hello Ladies and Gents!
I’m working on a small PvP-map for my friends and myself and I ran into a few things that I’m uncertain about:
In order to make a decent level streaming you need to split the map (A1_near, A1_far and so on…) and put the Foliage into these levels (trees and big indestructible meshes into the “_far” levels, small foliage into the “_near” levels. That much I understand.
What I don’t get is, do I need to create some sort of level borders to these sections of the map? Or is it really as simple as just painting the foliage onto the desired sections? Or have i completely missed something out?
For some reason I can’t figure out how to create borders for the map; I started by creating a copy of the Island, deleted the unnessesary levels and actors and added new levels according to my needs. I then pasted my landscape into the LandscapeSubLevel (I deleted the original LandscapeSublevel and created a new Level and gave it the same name as in the original map). Of course now I can swim outside of my landscape and through the dirt_layer. So how can I correct this?
For some reason there is no weather displaying when I play the map in the editor. I have a working daycycle and a moving sun/moon. But there are no clouds at all. Does the play-in-editor feature not display these or have I messed up?
I followed the instructions from this tutorial: https://youtu.be/itBoea28pgo?t=501 …It is in german, however you’ll see the uploader deletes some parts of the Level_Blueprints (in the copied “theIsland” map) starting at 8:20. He deletes some parts of the blueprint that he claimes are only neccessary if you plan on adding snow biomes, which I do not intend to do. Does he delete too much? Also I haven’t added biomes as of yet, does the weather need biomes in order to work?
Any help would be greatly appreciated!
Edit: Problems solved, look at the third post for the answers…