如果我想要开发一个大一点的游戏项目,只使用蓝图能否做到,大型项目可以是否也可使用蓝图做到?可以的话有没有一些开发上的建议。
If I want to develop a larger game project, can I do it using only Blueprints, and can I do it with Blueprints for a large project?If so, do have any development suggestions?
如果我想要开发一个大一点的游戏项目,只使用蓝图能否做到,大型项目可以是否也可使用蓝图做到?可以的话有没有一些开发上的建议。
If I want to develop a larger game project, can I do it using only Blueprints, and can I do it with Blueprints for a large project?If so, do have any development suggestions?
You can, it doesn’t mean you necessarily should, but you can.
The size of the project is not the limiting factor for blueprint, it’s the complexity of the project, Blueprints has limitations, it’s a scripting language. You can do most generic game development stuff on blueprints but if you need to go a little outside of the box, e.g. if you need something that blueprints by default just can’t, you will either need to get plugins that do it for you, or do it through c++ instead by most likely either editing a blueprint class in c++ to add the functionality, or just doing that part entirely in c++.
我想要做游戏开发的话,有没有什么好的建议?
If I want to do game development, do you have any good advice?
你可以搜索 “ UE5 c++ vs blueprint" 可以看到很多内容讨论这个问题,总的来说, 项目越大,逻辑越复杂,blueprint的效率越低,c++则更加高效,特别是在实时性方面。