I modeled an asset in 3dsmax that has quite a few parts to it. As a part of this asset, I used part of another asset that I had purchased and then brought into my asset I was creating. I then grouped all of the parts and brought this into UE via Datasmith. However, I have a funny feeling that even if I import via FBX, I am going to run into the same problem which is the following:
The part of the asset that I brought over from the purchased asset seems to have parts that explode or dislodge when imported into UE. All other parts of the asset I built import completely fine and remain in the position relative to one another when imported into UE. I was trying to figure out the problem and notice that if I am in 3ds max and I select on the parts that dislodge coming into UE, they jump to the “exploded” position I see in UE when I select the pivot point (or gizmo) in 3ds max and select orient to World. My guess sis that there is a pivot point issue here.
Any thoughts or suggestions on how to fix in 3dsmax or UE?