Hey guys. I need a few questions answered before I delve too deep into making my map and realising I then have to start from scratch because I screwed up. These questions may sound stupid, but I reassure you that I have Google-Fu’d like crazy before coming here. I have zero experience with any of this and I did not realise what I was getting myself into when I had the bright idea to make a map… lol
Lets get down to the questions:
1: In the ADK, what benefits does the 127x127, 32x32 map have over the 255x255, 16x16? From what I understand, its better performance wise as the map is chopped up into smaller sections (World Composition) and can be loaded better by potato PC’s, but I can’t really find any clear info on it or I am just misunderstanding the info I already found.
2: I know that my heightmap should be 8129x8129 resolution for a maxed size map, but what I can’t figure out is what resolution should my tiles be exported out of World Machine, and if the ADK says 32x32 components, does that mean I have to export 32x32 tiles out of World Machine (because that is going to take decades to render at a high tile resolution). I have found 3 Unreal Wiki entries and several forum/website posts, each with different resolutions (505, 512, 2017, 2048, 8129) and tile amounts (2x2, 4x4, 8x8, 16x16). It seems like people are not very clear in explaining this stuff and no tutorial that I have found covers this. They also don’t cover the World Machine map size and elevation settings for a full sized map for Ark either, but I “THINK” I have it set right. *fingers crossed
3: Can I freely use all content in the ADK and also the stock UE4 including stuff from The Center and Scorched in my map? I wasn’t sure about the Center as it started out as a mod before it was a DLC.
4: When I did a dry run importing tiles into the ADK from World Machine, they stacked on top of each other instead of in their correct places in world composition like the video I was watching showed me. Do I have to do anything additional in the ADK to what you do in the standard UE4?
5: Those of you using WM2, do you have any tips for creating what is technically a continent? All these tutorials on Youtube and not one covers multiple biomes/terrain types. They are all just chunks of a landscape with no coast. I have been having issues with sheer drops/cliffs using the mask I created as land and have had to delete it and draw the whole thing by hand. I then realised I had to draw each biome separately to be able to apply different terrain types, deleted it again and started from scratch.
I have plenty more questions, but I can figure them out as I go along. Any tips or recommendations you guys have for a beginner would be helpful also.
Thanks in advance for your help.