Hi, new to UE4 but used to design maps for CS a while back. So, i am a little familiar to certain things but need help with others.
I want to know the desired map size that wouldn’t impact performance, IE what size is ARK’s Theisland? i cannot find that data even when opening it up in the editor.
Is there a way to make the mountain meshes solid, as to be walked upon? i managed to achieve this with small crate meshes but not the mountain ones.
All custom maps on here so far are designed around being an island. Is there a reason behind this? could i make a map surrounded by impassable mountains instead?
Im no pro by any means but theisland is 127x127 and no theres no reason for the design, people just make maps they want to make :). The map im working on isnt an island.
Thanks for the replies guys. Still a bit fuzzy on the dimensions. When i create a landscape to start a map, by default it is 63x63 (sub) and then 8x8 (main) is this default the Island size?
Also to Sinarisinestro: i tried most collision types and i either just walk through the mountain or it creates an invisable, impassable block around the mesh.
Hmm, well I wish I knew what the correct one was. Let me PM Kimmy on steam and see if she can answer the question for you.
Update- Kimmy: "well any ground meshes he will want to set as “ground”. This is the best I can do to help clarify about the collisions. I haven’t messed with map modding yet besides adding new foliage.